
High Pitch Voice (60 Earth dmg, 28s, 0 CD).Undercover Kid (Self 20% Shield + Taunt, 27, 1 CD).


Bad stats, especially his atrocious life for a Tank.Nice tanking moves and sustainability in Shields, Skill Mirrors, and Taunt.Turn up the heat! Your Fire monsters will be right at home in the white-hot inferno of this habitat.Lui Calibre, one of the many YouTubers who got their avatar into the Monster Legends universe. He functions as a decent early game Tank with access to a lot of Taunts, some Shielding, and even some other neat effects like Skill Mirror and Stun. The maximum number of habitats a player may have been determined by their player level: Having multiple habitats of the same type are allowed and generally necessary for the game. All non-legendary and mythic habitats are now always five units in each dimension, and all legendary and mythic habitats are always six units in each dimension. Habitats used to increase in size with certain upgrades, but this has been removed. Each habitat can only store a limited amount of gold, but this amount increases with each upgrade. Habitats are also important for gold production. Elemental habitats can store two at low levels, three starting at level four, and four at level seven, while legendary and mythic habitats store a maximum number of monsters equal to its level. The number of monsters a habitat can store depends on its level. However, Legendary monsters may only be placed in legendary habitats and mythic monsters may only be placed in mythic habitats. Hybrid monsters may be placed in either habitat corresponding to either of its elements. Monsters must be placed in a habitat which corresponds to their element. The element which a particular monster belongs to determines which of the habitats it can be placed in after being hatched.

Habitats are buildings used to house monsters of the corresponding element/rarity and can be upgraded to increase its capacity for monsters and gold.
